from engine/eiface.h:
Called right before the object's memory is freed. Calls its destructor.
comments:
See also Ken Birdwell on constructors, from the HLCoders list.
Added in SDK 2.0.
comments:
Added in SDK 2.0.
from kenb@valvesoftware.com, via HLCoders:
..a hook that can override if any two entities should collide when they try to pass through each other.
comments:
Mugsy from DoD indicates that the return value for normal operation is 1.
Added in SDK 2.0.